Thanks for the review.
Rayman's limbs are definitively invisible.
After playing Tomb Raider: Definitive Edition, I put together a list of games that I’d happily replay on the new consoles. Rayman Legends was not on the list, and yet here it is anyway in all its simple glory. Now that I’ve had a chance to play the game again on Xbox One, it’s clear that this version isn’t intended to be an improvement – it’s about spreading the brand, and making it as widely available as possible.
This is something we haven’t really seen before in a console generation shift – a game that hasn’t been improved on new consoles not because of laziness, but because there really genuinely wasn’t any room for improvement short of a complete overhaul. Rayman Legends is a game that pushes artistic boundaries rather than technical ones, and while there are apparently some mild graphical upgrades they’re basically undetectable.
The real appeal of these versions, I suppose, is you get to play them on these new consoles. The controller you’re playing with will be better, there’s video sharing functionality, and you don’t need to plug in your old system.
Each version gets a few unique costumes based on other Ubisoft series, and the PS4 version comes with a screenshot sharing feature and can be played remotely on the Vita. Otherwise this is the exact same game we already demanded you play. The Wii U version, with its gamepad functionality and levels designed specifically with the device in mind, remains the only release with truly compelling unique content.
But hell, maybe you didn’t play the original release, in which case Ubisoft have given us a good chance to explain, yet again, why you must. Code for Rayman Legends arrived at the same time as Donkey Kong Country: Tropical Freeze, the latest in the second best 2D platforming series currently around, and yet it’s the Rayman replay I’ve found myself putting more time into, jaw agape all over again.
For the first time in his long history, Rayman is better than Mario. Rayman Legends is constantly trying new ideas, and more importantly, pulling then off with poise. Not only is this one of the best looking games around, it is the best platformer I've played since Super Mario Galaxy.
From a sheer design standpoint, Rayman Legends is – without hyperbole – the best 2D platformer I’ve played since Super Mario Bros 3. There’s a sense of flair and speed that has been paramount to many of Ubisoft’s best platforming efforts (Rayman Legends shares a lot in common with the Prince of Persia games, what with all the leaping off walls going on).
Every level is packed full of secrets, and the real joy is in finding the perfect line through them – the series of jumps and actions that get you through the level as fast as possible, collecting everything along the way. The game’s later ‘Invasion’ levels strip away all pretext and make the game solely about running as fast as possible through tricky levels: it’s in these challenges that the game reaches its most euphoric heights. The game remains just as exciting and fulfilling as it was when it came out last year.
The real appeal of these versions, I suppose, is you get to play them on these new consoles. The controller you’re playing with will be better, there’s video sharing functionality, and you don’t need to plug in your old system again. Your investment might be more a case of having easier access to a phenomenal game than any need to replay it. That’s not a good reason to double dip though, and you’re probably better off waiting until a replay craving hits you a few years down the track and you start to regret selling your old console. If you’ve never played Rayman Legends, it’s a no-brainer purchase…but it doesn’t really matter what you end up playing it on.