NBA 2K14 on Xbox One and PS4 ramps up the competitive rhetoric for prospective NBA superstars. It’s a tough gig making it in the league, and the next gen versions of Visceral Visions’ iconic role-playing mode add in a stringent focus on personality and relationships, alongside, of course, the skills necessary to make in the big leagues.
So how does one make it in the NBA from rookie showcase to starting-5 superstar? Here are some tips to help you get off the ground.
Now I personally go with PG because I like controlling the offense and the match, but unless you’ve been playing NBA 2K for a few years and know the ins and outs of some of the plays included in the game, I’d go with either an SG or SF, mid-height (you can go with around 6”6), with a strong layup and damaging 3-pointer.
One thing that stands out in NBA 2K14 is how much more forgiving it is for the slasher: I love driving through the paint with my PG and getting fouled on the layup. On average I go to the line 10-15 times a game, and there’s always the opportunity to earn extra VC late in the game if it’s a close match and you can nail your free throws.
I’d choose iso crossover 6 and spin 4, because they give you speed and allow you as either a PG, SG or SF to easily get by an opponent once you’ve increased the player’s ball handling.
I personally recommend not choosing a PF or C, but that’s just me. I tend to find the VC rewards and teammate ratings at those positions to be far and few between compared to the other three positions, although PG and SG are prone to turnovers and bad passes, which can hurt your teammate rating.
Here are a few basics you should consider, first and foremost:
Important Thing To Note: Think about the type of player you when your rookie to be, and subtlety mould their skills around that type, without compromising other areas too much.
This game is very important because it will determine where you go in the draft and how your new team perceives you go in. The general rule is that you will always start on the bench when you enter the NBA, unless the team you’re drafting to has a starting player at your position with a rating lower than your created player (which is rare). However, being drafted early can help in getting into the starting five faster.
The trick here, as with any game in My Career, is to not force anything, and not try to over-perform. It’s easy to get an A+ rating in the rookie showcase, and just as easy to get a bad teammate rating.
Here are some basic rules of thumb:
Ideally, if you want to go in the top 10 you need a teammate grade B+ or above.
Important Thing To Note: Don’t force your shot, try too hard to steal, or get lazy on defense. Good ball movement, good shot selection, assists and rebounds will improve your teammate grade.
It’s very easy to fall for NBA 2K14’s enthralling lockerroom tussles, but from my experience it’s not worth the trouble. You’ll often be tempted by arrogant, aggressive and threatening reply options during discussions with teammates, the coach, your agent and the team GM, and sometimes they make for good theatre but generally they don’t really seem to get things done any quicker. In fact, they probably make things harder.
For example, 10-or-so games into my stint with the Pistons, and I was average an A teammate grade per match with better statistics than starter Brandon Jennings. When the GM asked how I was, I “demanded” more minutes, and then threatened when it didn’t happen. This eventuated into talk of being traded, but it was all promptly swept under the rug, and about 15 games later I’d worked my way up into the starting lineup. I imagine I would have whether I threatened the GM or not.
There will be occasions when it’s a “damned if you do, damned if you don’t” situation. A teammate might invite you out on the town after a game, for example. If you say yes, you’ll get home really late, miss practice, get a pasting from the GM and lose minutes. But if you say no, your teammates will think you don’t like them and that you’re not part of the team. Lose lose.
This is the game’s way of keeping things interesting, but they tend to iron out the more you play.
Important Thing To Note: What you say during press conference can influence your relationship with your teammates, GM and fans, all of which affect your team standings and prospective endorsement deals. Don’t, for example, make it all about “me me me” during press conference.
Unless, of course, you really want to be traded. In which case, being as much of an arsehole as you can be.
I’m the kind of guy that shies away from the aesthetics and cosmetics of the NBA lifestyle, at least until my guy is beyond a rating of 80, which can take about half a season. Your early VC should be spent on basics like ball handling, passing, mid-range shots, 3-point shots and shooting traffic, while rebounding, dunks and blocking are also traits that, when achieved, can help rack up VC and improve your teammate grade.
Try and hone in on specific skills that you feel will help you play better. As a PG I always focus on things like ball handling, shoot of the dribble, steals, passing and mid-range shot, which makes getting past my man and draining a mid-range shot a real treat. Shooting in traffic and layups can also send you to the foul line often, but having a low layup rating can hurt you, even on fast breaks without a defender nearby: I missed many an uncontested layup early in my career.
Important Thing To Note: Don’t waste your VC early on. Hone in on important skills and signature skills and worry about how your player dresses once he’s landed a starting-five spot.
I’m going to share my tips based on playing at the point, but you can apply these to all positions, as I’m sure you all haunt the point anyway for them to pass you the ball.
When you do get your hands on the ball, run the isolation play and pick-and-roll often to get nice clean jumpers and layups, but occasionally look for the assist when the defense collapse on you. Don’t force your shots if you get push to the baseline because this will give you a “bad shot selection” ranking for the shot, which will hurt your teammate grade.
It’s always easier to up your teammate grade with an assist than heaps of points, so even if you have a clean shot, if you have a clean pass to an open teammate, hit them up because you’ll get both “Good pass” and assist teammate grade increases if they nail the shot (which they should if they’re open and if they’re not then what the hell are they doing in an NBA team?)
A few tips:
Getting into the starting 5 on your team will depend on a few things.
So, being drafted as an SF or SG to the Miami Heat might be tough. But if you can consistently get B+ teammate grades and above, by at the very latest 20 games in you should be starting matches.
In my two experiences on the next-gen version, I was in the starting 5 after the sixth game because the starter was coincidentally injured, and I didn’t lose my spot from there, and the second time it took 25 games (as a PG I had to take over Brandon Jennings’ spot, and he just wouldn’t go down).
You can push the GM to bring it up with the coach, but as mentioned above, all of this will depend more on the player at the position, your performance, and whether or not the starting player is injured. But you should make it into the starting 5 by the 20th game at the latest.
Have any next-gen NBA 2K14 tips worth sharing? Share them below!