Because Nintendo are surely listening: Wind Waker HD’s best case scenario

by James O'Connor 13 Comments 12 Likes 2,575 Views 01/02/2013 Back to Wii U articles Wii U

The Legend of Zelda: Wind Waker is my favourite game ever. The HD remake coming to the Wii U is likely to be my favourite game on that system too, unless they stuff it up, the game hasn’t aged as well as I’m expecting, or Bayonetta 2 goes beyond my already unrealistically lofty expectations.

I was recently linked to a Tech and Texture Analysis of the original Wind Waker, which was as good a way as any of reminding me of what a beautiful marvel the original game was. This is one of the very few cases when a complete rework perhaps makes less sense to me than a simple upscaling of the game, but the screens released so far are beautiful.

There’s been talk of tweaking the content a bit as well. Nintendo’s reworkings run the gamut from being quite thorough to simply updating their games just enough to get away with re-releasing them at full retail price. This wishlist assumes that Nintendo will treat their greatest game with the respect that it deserves.


Clean up the end game

Alright, this is the obvious one. Tingle’s map translation quest at the end of Wind Waker is pretty weak stuff, obviously shoehorned in to extend the length of the game, and we’d like to see it reworked. Either cut out the whole rupee angle, so that the translations are done for free (in the Gamecube version you needed to grind to save up the rupees required), or…

Restore the missing dungeons

…extend the end game this way. Wind Waker, reportedly, originally contained two or three extra dungeons that were cut to lessen development time. Even giving us just one of these would make the whole buying-a-game-we-already-finished pill taste a little less bitter on the way down.

We’re not sure what forms these dungeons would have taken (although it’s apparently possible to get a glimpse at some of the cut content if you own a Gamecube Action Replay), but if they held onto the original design documents bringing them back and finishing them would, hopefully, further validate the efforts of the game’s original designers a decade ago.


Restore Add a Master Quest mode

Great as it was, Wind Waker was also incredibly easy. The combat was a lot of fun, especially once you got to grips with the ‘parry’ action, but I remember only dying once in the entire game, while fighting the first boss. Granted, death can be inconvenient in Zelda, but as a seasoned veteran of the game I wouldn’t mind it being an occasional possibility. Master Quest for Ocarina of Time had already been designed years ago for the Japan-only 64 DD, but surely offering a slightly remixed mode wouldn’t be too difficult.

Give us optional Wii Remote controls

We’re not talking the whole Skyward Sword treatment – honestly, as much as I enjoyed that game, I’m not convinced it was the right direction to take the series in. But Twilight Princess on the Wii was made better by the motion controls, and if they were entirely optional no one would have any reason to complain. This is assuming there’s a way to make them work without mirroring the entire world ala TP, mind…


Throw in another Zelda game

My copy of Wind Waker came with another disc with Ocarina of Time and the Master Quest on it. It was an awesome, unusually generous bonus, and I’d love to see Nintendo throw in, say, one of Wind Waker’s DS sequels (because you’ve got two screens to work with now, naturally), or even Link to the Past.

Change nothing else

…well, maybe a few things. Those ghost hands that pull you into their void and teleport you around the place in that one dungeon? Irritating. The opening stealth section? A bit misjudged. The ghost boss that splits into lots of smaller ghosts? Disappointing. But Wind Waker was a wonderful game despite all of this, and I’m madly jealous of anyone who will get to experience it for the first time later this year.

By James O'Connor

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Because Nintendo are surely listening: Wind Waker HD’s best case scenario Comments

  • 1wiierdguy 7890 XP 01/02/2013
    The job done on OOT 3ds should be the template here. Update the game for newer hardware whilst keeping the originals design vision completely intact.
  • Pugszly 436 XP 01/02/2013
    I want Wii U Pro controller support.
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  • Skidmark 5807 XP 01/02/2013
    i want balance board and wii zapper support

    but in all seriousness i DO want to write notes on my map like phantom hourglass. that was a really cool and useful feature.
  • xXNitroXx 2766 XP 02/02/2013
    i want wii vitality sensor godamit
  • Jayden27 1979 XP 02/02/2013
    Link to the Past would be awesome.
  • barters81 4764 XP 03/02/2013
    You're obviously not using your gamepad enough as you're the first I've seen that actually uses a pro controller. I bought one, but never used it as once I got used to the game pad, its heaps better.
  • TomStones 16925 XP 03/02/2013 +2
    Motion controls are terrible, if WWHD has them I'll just stick to the GC version.
  • Tsunamo 74282 XP 03/02/2013

    This is one of the very few cases when a complete rework perhaps makes less sense to me than a simple upscaling of the game, but the screens released so far are beautiful.

    People would complain about how they could just play it in HD on Dolphin, even if it is a beautiful game. Perhaps not visually it's the best choice, but from a getting people interested in the game standpoint it is. (especially because it's so different from traditional ones)



    My copy of Wind Waker came with another disc with Ocarina of Time and the Master Quest on it. It was an awesome, unusually generous bonus, and I’d love to see Nintendo throw in, say, one of Wind Waker’s DS sequels (because you’ve got two screens to work with now, naturally), or even Link to the Past.

    Wont happen unless it's quite similar to the other game (like the Oracle games and how they included both) or it's a virtual console bundle game with it. For this release I really doubt we'll get any other Zelda game with it, especially not one of the DS ones which would require reworking to work on the Wii U gamepad.

    Give us optional Wii Remote controls

    I'm fine with optional, but chances are they'd want to get the motion controls right and I'd rather development time put to polishing other aspects of the expirence than optional motion controls.
  • Pugszly 436 XP 03/02/2013
    "I bought one, but never used it as once I got used to the game pad, its heaps better."

    How is the gamepad heaps better when you've never used your Wii U pro controller to begin with? That doesn't make sense. I like both the gamepad and Wii U pro controller. And I prefer the Wii U Pro controller over the PS3 controller.

    "You're obviously not using your gamepad enough as you're the first I've seen that actually uses a pro controller."

    I use the gamepad enough, just cause I want Wii U pro controller support doesn't mean that I haven't used it enough? LOL.
  • beralj 3074 XP 03/02/2013
    I hope it uses the pro controller as well-I much prefer it over the gamepad.
  • Tano 333303 XP 04/02/2013
    I have to admit, I find it funny that this "remake" is getting hyped so far up the ying yang when we've been getting high definition remakes of PS2-era games and series for a while now.

    Why not give us Majora's Mask and OoT in a HD compilation, and then release WW and TP together as the "GC" HD pack? Seems more logical to me.

    I hope it has Skyward Sword motion controls though.

    Would also be cool to play it on the GamePad, and even the Pro Controller.
  • magecodi1 0 XP 04/02/2013
    Put the scrapped dungeons back in and everyone will be happy and buy it despite any other changes that may or may not occur; nuff said.
  • xXNitroXx 2766 XP 04/02/2013 +1

    Beta said: I have to admit, I find it funny that this "remake" is getting hyped so far up the ying yang when we've been getting high definition remakes of PS2-era games and series for a while now.



    Because it's Zelda.
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