The rest is on Hyrule Warriors which I'm still transcribing and is coming tomorrow!
I got to sit down with The Legend of Zelda series producer Eiji Aonuma during E3, along with members of the Tecmo Koei development team to talk about Hyrule Warriors (stay tuned for that tomorrow).
In terms of the scale of the new Zelda world on Wii U, I always think of Kyoto as my base — Eiji Aonuma.
While the Zelda producer was there to talk about this year's title, he was good enough to give me a couple of minutes to discuss the short teaser trailer shown for The Legend of Zelda on Wii U during Nintendo's E3 digital event.
MMGN: This is the first truly open world in a Zelda game — you showed how Zelda has progressed since the NES in terms of map layout and movement — so in the biggest world yet, how “big” can we expect?
Mr. Aonuma: "In terms of the scale of the new Zelda world on Wii U, I always think of Kyoto as my base.
Do you know Kyoto?"
Ummm…a little [laughs]
How do you plan to reward players for exploring this world? Is it in terms of unique areas to visually enjoy or weapons and upgrades that otherwise won’t be found?
Mr. Aonuma: "I guess the reward for exploring the world will be the acquired experience.
"You always need to make a plan when you’re travelling, even in real life you need to decide if you’re going to drive or take the train, and the decisions you make impact your experience. You could start walking and realise you can’t get to a place by walking so you regret it and learn something, like realising there’s an obstacle that has to be overcome in a different way.
"In the Zelda world, in the process of overcoming that obstacle, you’ll definitely acquire new experiences and sometimes new abilities. In the process of planning and executing to get to your goal, you’ll become more familiar with the terrain and you’ll acquire new abilities and new knowledge that will help you progress even further in the game, just like in real life."
I don't want people to get hung up on the way Link looks because ultimately Link represents the player in the game. He's a vehicle. — Eiji Aonuma.
There were a bunch of rumours online this morning [during E3] about the character we saw in the Nintendo Digital Event not being Link or perhaps even being a girl — I’m not sure if you’ll want to tell me if that’s true or not?
Mr. Aonuma: "It's a rumour" [laughs].
"Actually that comment I made jokingly. It's not that I said that it wasn't Link. It's that I never said that it was Link. It's not really the same thing, but I can understand how it could be taken that way. It seems like it has kind of taken off where people are saying 'oh it's a female character' and it just kind of grew. But my intent in saying that [was humour]. You know, you have to show Link when you create a trailer for a Zelda announcement.
"I don't want people to get hung up on the way Link looks because ultimately Link represents the player in the game. He's a vehicle. I don't want to define him so much that it becomes limiting to the players. I want players to focus on other parts of the trailer and not specifically on the character because the character Link represents, again, the player."
Moderator: Let's get back to Hyrule Warriors.
And that we did! - The Hyrule Warriors interview.