BioShock will go down in history as one of the best games of the last console generation, but creative director Ken Levine wishes he could have ended it differently.
Writing in GQ Magazine, via FMV Magazine, Levine explains how the moral choices of BioShock were undermined by concluding the narrative with one of three predetermined endings.
Ultimately, he wants to make a game that can be replayed differently, without only being able to reach the A, B or C ending.
"One part of BioShock I wish I could take back is the three endings. What I personally want to do – and I’m still figuring it out – is create narrative that can be replayable, without adding path A, B or C," writes Levine."Look at a football game. It’s a set of rules with an infinite variety of drama. That’s natural and that replays."
Jayden27 said: Maybe he could alter the ending for that much-discussed Vita version
SlappyWag said: When you make a moral decision, it could be attached to unlocking a snippet of a cutscene. When you finish, all the little individual cutscenes would come together to make an ending.
Yeah I guess that's the way. Each decision leads to one of, say, 10 possible small results and they all mash together to form an ending, which would then result is a somewhat individual ending.